Feature Request

Pet Battles & Minidungeon Loop
(I posted it earlier, but it got closed instantly. I'm not sure if it's because there was a copyrighted word or because of how it was structured) Pet battles could be something similar to a creature battle game, but much simpler and more casual. You could fight against other players or participate in a PvE that affects the game loop. The combat would be turn-based RPG style, with up to 3 players cooperating, and turn order would be based on Speed, Luck (critical hit chance), and Strength (damage multiplier). The actions would be simple: Attack, Block, or Item (maybe using a Pet Treat to heal or other items). The dungeon could have 2 regular battles + a boss fight. Players would get 2-3 free entries per week, but if they want more, they would need to craft a key using dungeon loot or pay with Pixel. The loot could be progressive: the first fight drops common loot, the second one adds rare loot, and the third could drop rare loot plus a special item requested by the taskboard. The crafting loop would be important, as players can gather materials from the dungeon + actual materials to craft keys for more entries. The global dungeon loot provides enough materials to craft 0.5 to 2 keys per player, and there's a 33% chance of getting a "Boss Head", an item required by the taskboard. We could also make the system more complex by adding elements based on pet types, like: Penguin = water, Dragon = fire, Cow = earth. That way, each week the dungeon could be weak to one element or strong against another, encouraging players to use different pets. Additionally, we could allow players to consume or throw different items during battles, further increasing resource usage.
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Transparency reputation system
Why is reputation important for players and why do we care so much about reputation Reputation has an important role what players can or can’t do in Pixels. Access Market Withdraw Pixels Trade with other players Flaws in the reputation system introduced with chapter 2. The new reputation system is dynamic which will increases / decreased by player interaction. There is no transparency however why reputation increases or worst decreases. Nor Farm hands on Discord or support has access to data or can players explain well why reputation in or decreases. As mentioned several times by Luke and Heidi participating in quests or live event has a positive influence on your reputation and players are encouraged to participate in those to gain reputation. I have started to play Pixels on the June 6 and been a active daily player, active guild member, worked hard to level my skills and participated in every quest and live op events also those where I have invested time, coins and Pixels to participate in live op events. Quests and Live events are limited giving players limited opportunities to gain small reputation increases. The sad reality is that with the dynamic reputation system Pixels team can take away those hard earned reputation without any notification or explanation or why reputation decreased. This has now happened twice to me in a short time span: On Friday 9 at the beginning of the evening I lost 270 reputation without any notice. It was later explained very briefly in the AMA that it was done to rebalance the guild reputation. This has led to a lot of questions on Discord which no one could answer. Today December 8 I lost another 500 reputation without any explanation of why? Not being able to provide transparency has unfortunately let to the situation that I led my Guild leader know today that I will not participate in the upcoming Guild Wars 2 live ops event as part of a serious trust issue that if reputation is given this can be taken away somewhere in the future. I’m close to needing to renew my VIP but seriously doubting if I should renew since it starting to look like the only trusted way to retain reputation is by paying for it (pay to win model). What does need to chance While the reputation system is dynamic it is understandable that not all the increases can be explained but at least: At the start of new Quests or Live Op event communicate if and how much reputation is given this will take away a lot of questions on Discord about does this quest give reputation? This will make it also that players can up front decided if they want to invest time, coins or Pixels in a quest or a Live Op event. Be transparent when reputation from quests or live op events are rewarded. We had several quests and Live op events where players where asking on Discord why reputation has not been send and no one could answer other than next week maybe….. If a reputation rebalance is required announce it first on Discord or in a AMA with an explanation of why the rebalance is required to take place this should lead at least to more understanding than just take it away and hope no one will notice. We notice because we players find importance and care for our reputation.
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