level dependency and reduce bot activity
Patrick Garcia
My suggestion:
Introduce a level dependency system between related skills. For example:
To level up to Tier 3 Cooking, you must have at least Tier 2 Farming and vice versa
To level up Mining, there should be requirements in Metalworking and Stoneshaping.
Similarly, Forestry and Woodworking should be connected in terms of leveling requirements.
This would prevent players from neglecting certain skills—for instance, having Tier 4 Mining but only Tier 1 Stoneshaping and Tier 1 Metalworking. Additionally, this system could reduce bot activity by requiring more strategic skill development.
Apply the same level dependency system from the previous topic to the task board as well. For instance:
If you have Tier 4 Mining but only Tier 1 Metalworking and Tier 1 Stoneshaping, you should only be able to access the Tier 1 Pixel tasks for Mining, due to the dependency threshold.
This would ensure that players can't just power-level one skill while neglecting others, creating more balanced progression and further reducing bot usage.
Nelliel
Merged in a post:
Implementing Skill Level Requirements for Reputation Quests to Combat Bots
Black Ether
Implementing a skill level requirement for accessing reputation quests can create an effective barrier against bots. This approach forces players to level up a specific skill before they can accept the quest, making it more difficult for automated bots to bypass the system without investing time and effort into skill progression.
Nasa | SDK
This is good, but we can't completely avoid random or false bans, even if this is implemented.