This game is in dire need to rework the energy consumption and generation ratios. It creates an impassable play barrier that is always forcing players to stop playing.
For the energy spent to create energy regenerative products, you always LOSE energy. Why should the whole game be focused on continuing to play the game by generating energy, when you'll be forced to stop eventually.
I get incentivizing VIP, but it shouldn't be an "incentive" to pay by minimizing freeplay.
Changing the ratio of generation and consumption of energy will fix a critical gameplay issue. Allow for free players to actually play and once invested in game play PURCHASE from the developer in game content. Don't make playability focused on payability, please.
I support this venture, and I think it has great potential to bridge the gap between real value and gameplay. But to do that, there needs to be the ability to play freely, and invest small financial amounts for enhanced gameplay.