A leaderboard should not have been used for the Mocaverse event.
I like that it uses materials. Gives it more crossover experience. And the luck throughout is good, gives dopamine. It is the leaderboard that is the problem.
If distribution will even out over the event and everyone will have equal chance. Then a leaderboard is the wrong thing to use. Leaderboard is for those that have exceptional skill or ability to grind. In this case neither is true. It is purely luck. So for luck winning situations a draw at the end makes sense. Those that do all the tasks have equal entry.
I assume the point of this event is to have fun, create community, and get people thinking about Mocaverse. Doing a draw at the end gives me hope while collect stars and I am only disappointed at the end when I don't win. Right now I continually lose hope through the whole event. Bad game design.
For an event with such a massive prize (9 lands!) I would think there would be more depth to it. I don't mean more grinding, but connection to what Mocaverse is. But that is a different conversation.
Anyway, the end result is this event is creating happy feelings for a few people and negative feelings for most people.
  • Leaderboards - by exhibiting skill and grinding
  • Items - by participating (completion) and from prizes (random draw)
  • Energy - by burning $berry and participating in community events