Permission system for NFT land trait items
MentMining
Problem:
No permission system available for NFT land traits. While a land is set to be set to public some land owners / guild owners may want to set the trait items exclusive to a group of players (guild members) allowed to use the trait. This also prevents abuse of players glitching around barriers or use a glitch where land items can be used from the gate entrance.
Solution:
Add a permission system to the traits similar to the land or house where owners can set the desired permission for the trait.
Pro:
Better control over NFT land traits access and availability for land owners to grant access or block players abusing the NFT traits.
Cons
Needs rework of the permission system for NFT lands.
Kayden Break
This is awesome
sthegamer
I have seen my guild owner ban several accounts already. and I know it was hard. you can't just stay all day waiting for those glitchers and abusers.
I even asked why can't we just move it to another land? (as you see, I haven't done my homework right). so I learned that windmill, coop etc are land traits that you can't just move to another land even if you own it already.
so mentmining's suggestion makes sense. you can't move it to another land even if you are the owner. its not good to close the land either financially and game wise. so giving the land owner a choice to choose who can use the mill and coop etc and restrict the bots and abusers is the best that you can do. you also know how hard the battle is with the bots and game abusers. hence having some mercy to the land owner.
Sinta Zelle
I agree with his suggestion. Sometimes I need to use our windmill but becomes disappointed when I see bots using it.
B
Bronxy
Another stellar suggestion by Ment!!!
I have been dealing with this problem for a while now. There are bots that abuse the windmill on lands by using a timer and a hack that allows them to craft items at the windmill even when they are not in range of it. We desperately need Pixels to implement this suggestion. The developers have done a good job making upgrades that reduce the abuse of bots which ultimately reduces inflation and allows real players to enjoy the game.
If this excellent suggestion by Mentminting was deployed, I'm 100% certain that the bots would be able to continue to influence the market with regards to trees, windmills, and coop items. The same way you can restrict those who enter the house to guild members/supporters only, we should be able to restrict these industries similarly. I believe that this will go a long way to getting rid of the bots and allowing the true market conditions to shine.
The hack that allows avatars to walk through barriers or spacewalk around borders exists, we will have these issues. But if we could restrict access to these industries (windmill, coop, trees) to specific visitors on public lands, the ninjawalk/spacewalk glitch becomes moot.
I dont want to have to close my land to make it private. I want to keep it public but the BLOCK list that was introduced is not enough to stop the bots from abusing these industries. I have banned dozens and it has made no difference. I think Ment is awesome for making this suggestion because it will ultimately stop bots from abusing these inherent land industries while allowing landowners to keep their lands public. I believe that public lands allow the game to thrive. Thank you again Ment!!!!
Nelliel
Nelliel
open