I have seen many players starting a new acc and focusing on very specific skills just to avoid tasks that are requiring too many coins to flip, Examples are Stoneshaping and cooking right now. They ended up flipping unlimited times ending in negative coin spent (means they earn coins) + earning the maximum pixel they can by doing tons of tasks which is not good for game balance and also unfair to players who have very high skills (in present case cooking + ss)
In the other hand some keep saying it's just the MP and players who are affecting prices, but I believe this is bigger than that. There is a big unbalance towards the rewarded coins per taskboard tasks, for example getting mining items is simpler, easier and given more in quantity per industry while making cooking items originally require farming crops then cooking (some need to cook extra ingredients before cooking the desired item) and it's one item per industry. This should be considered in tasks coin rewards, the more an item require multiple actions the better coin reward should be given for that Item and of course the higher the tier applies here.
Another suggestion is to make coin rewards for taskboard task more dynamic adjusting itself according to the MP prices of each item.
I hope team will work on this asap because this have been affecting the enjoyment of the game and is disheartening to players who like me chose to make cooking their main skill from the start of ch2.