Feature Request

I can give you better suggestions for the game!
I believe that as long as the output of game diamonds can be directly proportional to demand. The game can then have an upward spiral. At present, the game has been limiting output, and the actual demand has not been better solved. I think adding more usage scenarios and uses of diamonds can increase demand. To this end, I have a great idea! There is an old saying in China, sow melons and you will reap melons; sow beans and you will reap beans. We can carry out an activity and designate a specific piece of land. This land can be planted with diamonds (pixels), which are tokens (pixels) in the game. They can be planted three times a day and harvested once every six hours. Because what is planted is token(pixel), everything harvested is also token(pixel). The official can test the harvest ratio by themselves. There are 4 impossible probabilities: 1 is a loss of 100%, that is, 1 token (pixel) becomes 0; 2 is a gain of 20% level 1.2, and 3 is luck. Harvest increases by 50% or 1.5. 4 kinds of super lucky harvest +1000% or 10 pieces. These probabilities can be planned and customized. The first type of lost token (pixel) will become a certificate. If you collect enough certificates, you can exchange them for game props or even tokens (pixel) at a designated store. This not only increases the usage scenarios of token (pixel), but also enables players to continuously use the token (pixel) in their hands. It promotes the circulation of the game and allows players to continuously possess various props in the game. Game planners need to constantly introduce a variety of props in the game, such as pets, pet appearances, clothing, land appearance, decorations, character clothing, appearance, special effects, etc. The consumption of token (pixel) will become larger. This is an idea of mine, a basic concept. If it can be adopted it will definitely require more detailed optimization. It’s not easy to type so many words, so give me some rewards to support me. Thanks!
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